![]() “I was at the battle station, just trying to make sure everything was going smoothly, but a lot of people in the studio got to relax and watch. “It was a super exciting night,” Fielding said. The team spent the next few hours sharing their concurrent player numbers, with everyone racing to post the latest milestone. It’s an amazing feeling, seeing people love something that you put so much work into.” “It was this amazing turn of people being incredibly upset and frustrated, then the game goes live, it suddenly gets a lot quieter, and then ten, 20 minutes later people just start raving about the game. “The combination of people being both disappointed and incredibly excited leads to a pretty hectic atmosphere,” Fielding said. Working on those new systems may need to wait a little while though, because Fielding says, “right now we’re just making sure everything’s going smoothly." V Rising’s launch day was a rollercoaster, as a small delay added extra stress for the team before they could finally release their game. “The game design philosophy is that every system in the game should affect every other system, so we want to observe and adapt and fill out the scope going forward.” Notably, it wants to expand and improve V Rising’s end game: “But there’s so many other ways that we can work on that going forward,” Fielding said. Stunlock does have certain plans already. Especially if you give them an open world game, how they play will always be different than what you expect. “We’re leaving it a little bit open as we see how people interact with our systems because players will do anything. “We know that there are a million base systems in the game that can all expand in infinite directions,” Fielding said. I think it doesn’t really process until you see it or feel it.” ![]() “We have a fairly unique game that’s kind of hard to explain – we say dark fantasy vampire survival action RPG – and when you say that there’s a million different things your brain can do with it. When you’re just hearing about the concept it’s really hard to grasp what it is,” Fielding continued. “I think that’s when they started paying attention, which makes sense. “We really started to get a lot of attention when we went into closed beta, when people really got an opportunity to get their hands on the game,” Fielding said. That changed as soon as they could actually play V Rising. “A very small company with a brand new IP? It took a lot of people a long time to start to take notice.” “It’s been a slow ramp-up”, laughed Fielding. Stunlock has been working on V Rising for around three years but only revealed it in May 2021 – and not many people seemed to pay attention. As a result, it's a sprawling, multi-genre beast that takes in huge swathes of the modern MMO landscape and repurposes them. But what begins as a survival action game in the vein of Diablo soon turns into a fully open world adventure with base-building, not to mention co-op and versus multiplayer. V Rising begins with the player, as a fully customisable vampire, waking up after a century-spanning sleep, very weak and in need of blood.
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